

- OGRE ENGINE WEAPONFACTORY HOW TO
- OGRE ENGINE WEAPONFACTORY INSTALL
- OGRE ENGINE WEAPONFACTORY GENERATOR
- OGRE ENGINE WEAPONFACTORY FOR ANDROID
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This requires slightly more storage and computation time. OGRE_CONFIG_NODE_INHERIT_TRANSFORM enables shearing and non-uniform scaling for Ogre::SceneNode.OGRE_CONFIG_XXX on the other hand allows you to configure Core features e.g.unchecking any of the OGRE_BUILD_XXX options will disable that particular component/ plugin from being built.

You can adjust the settings to your liking It will then show a list of build options. CMake will now gather some information about your build environment and try to locate the dependencies.
OGRE ENGINE WEAPONFACTORY GENERATOR
Note on OSX, you must to use the Xcode generator to get a proper SampleBrowser. A dialogue will appear asking you to select a generator.Ĭheck the CMake documentation for details on which one is appropriate for your platform and compiler. In the field Where to build the binaries enter the path to the build directory you created. In the field Where is the source code enter the path to the Ogre source directory (the directory which contains this file). Now start the program cmake-gui by either typing the name in a console or selecting it from the start menu. These will enable input handling in the SampleBrowser, the X11 ConfigDialog and allow building the documentation.
OGRE ENGINE WEAPONFACTORY INSTALL
Sudo dnf install SDL2-devel libXt-devel libXaw-devel doxygen pugixml-devel Sudo apt-get install libsdl2-dev libxt-dev libxaw7-dev doxygen

Sudo dnf install mesa-libGL-devel mesa-vulkan-devel glslang-develįurthermore we recommend installing the following optional packages Sudo apt-get install libgles2-mesa-dev libvulkan-dev glslang-dev On linux you additionally need the following system headers to build the GL, G元+, GLES2 & Vulkan RenderSystems: lib and header files of the dependencies, respectively.įor manually building the dependencies, please refer to the list below and get a source package from the website, then build it according to its documentation. Inside this directory you must have the subdirectories bin, lib and include where you place. On windows, you would then point OGRE_DEPENDENCIES_DIR to a common dependencies folder for all of your middleware projects. If you would rather use system wide libraries set OGRE_BUILD_DEPENDENCIES=OFF. Changing the value in the CMake GUI will have no effect. Note As the dependencies are built during the configure stage of CMake, you must specify the desired CMAKE_BUILD_TYPE via command-line. You can configure it by setting OGRE_DEPENDENCIES_DIR in cmake. Ogre will install the dependencies into the subfolder Dependencies in the build dir by default.
OGRE ENGINE WEAPONFACTORY FOR ANDROID
for Android and for Linux) all working from the same Ogre source.īy default ogre will build the recommended dependencies automatically when you run cmake configure the first time. This way, the Ogre source dir stays clean, and you can have multiple build directories (e.g. This is the directory where CMake will create the build system for your chosen platform and compiler, and this is also where the Ogre libraries will be compiled. You should now create a build directory for Ogre somewhere outside Ogre's sources. Ogre provides several options which you can use to customise your build. The build process is configurable via CMake. It is a program which, from a set of CMake scripts, creates a native build system for your platform that allows you to build Ogre. You need a CMake version >= 3.10.ĬMake is a cross-platform build system - or perhaps more accurately a build configurator.
OGRE ENGINE WEAPONFACTORY HOW TO
This guide will explain to you how to use CMake to build Ogre from source. Ogre uses CMake as its build system on all supported platforms.
